Donate to e Foundation | Murena handsets with /e/OS | Own a part of Murena! Learn more

Skip to content
Commit 4dcece8e authored by Dianne Hackborn's avatar Dianne Hackborn
Browse files

Fix issue where screen rotations would stop animating.

If we went through the update loop multiple times, and had finished
animating the first time, we would blow away that information the
second time and never kill the animation.

Also moved killing the animation back up to the animation step --
this involves destroying surfaces and such, and so really should
be done as part of the surface transaction.  We can also consider
the screen rotation animation object to be owned by the animation,
so it can destroy it when done.

Change-Id: If24356c509c66d046f2ddfd9ad5bfe12504d7716
parent 5dd4754f
Loading
Loading
Loading
Loading
0% Loading or .
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment