Fix crash for multiple virtual mice associated to multiple displays
Currently, we seem to update the virtual mouse pointer display id in InputManager only during mouse creation/destruction. This doesn't work if we have multiple mice, each associated with a different display. Hence, we update the virtual mouse pointer display id in InputManager based on which virtual mouse is currently being used. Test: atest VirtualMouseTest Bug: 302121028 Change-Id: I36dbb7b0eacfbef1a30ef7e088f28e4e3e1cdaa1
Loading
Please register or sign in to comment