refactor(force invert): use enum/intdef for force dark type in setForceDark() functions
This allows the RenderNode to differentiate between normal force dark and force force-dark (force invert color). In the next CL we will treat force invert slightly differently, not allowing devs to opt-out of force dark in individual Views/RenderNodes. This also sets us up to specify a "force light" mode for force invert, if we ever need it. Bug: 282821643 Test: atest ViewRootImplTest Change-Id: I8cc0fe099cccabdd09ea072aca1e70527e91e1a8
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