Switch how destroyHardwareResources works
destroyHardwareResources will now only force-destroy the specific node it was called on, which are only ever the root nodes. Rely on onRemovedFromTree() to clean up resources for all other nodes. Bug: 34736819 Test: RenderNode.multiTreeValidity passes, manually verified fixes b/34736819 Change-Id: I1c275ad6a98b63bf50f265602f09bffe3e1f169b
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