Refactor STL Element maps logic
This CL refactors the logic to create/removes Elements and Element.TargetValues in the SceneTransitionLayout maps, such that we don't incorrectly throw an exception when a Modifier.element() is moved from one node to another in a given scene. Another major improvement this CL brings is that we don't need Modifier.element() to run in a composition context anymore, which should make Modifier.element() much more performant. Bug: 310241171 Bug: 291566282 Flag: NA Test: atest ElementTest Change-Id: I1f513191bca1cbff4917091b9af069c47ea658da
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