+142
−63
File changed.
Contains only whitespace changes.
Loading
Donate to e Foundation | Murena handsets with /e/OS | Own a part of Murena! Learn more
Instead of using glTex{Sub}Image2D() to refresh the textures, we're using an EGLImageKHR object
backed up by a gralloc buffer. The data is updated using memcpy(). This is faster than
glTex{Sub}Image2D() because the texture is not swizzled. It also uses less memory because
EGLImageKHW is not limited to power-of-two dimensions.
File changed.
Contains only whitespace changes.