Fix light center position for layers
SkiaLayer::inverseTransformInWindow should be the inverse matrix of Layer transform. This CL fixes a bug, that matrix value was not inverted. This matrix is used in one place: to transform light center coordinates from device to RenderNode/layer coordinate space. Bug: 132758858 Test: Ran test app attached to bug. Manually compared coordinates. Change-Id: Id8e887276a5296091a8264d7a0b1bcc955620a6a
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