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Commit 36b75f79 authored by Stan Iliev's avatar Stan Iliev
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Fix light center position for layers

SkiaLayer::inverseTransformInWindow should be the inverse
matrix of Layer transform. This CL fixes a bug, that matrix
value was not inverted.
This matrix is used in one place: to transform light
center coordinates from device to RenderNode/layer
coordinate space.

Bug: 132758858
Test: Ran test app attached to bug. Manually compared coordinates.
Change-Id: Id8e887276a5296091a8264d7a0b1bcc955620a6a
parent 28706f02
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