Handle offscreen animations correctly
A bug in software rendering caused animations on views that are offscreen to not get drawn, therefore the animation doesn't continue (since old-style animations depend on the logic in the drawing code to keep running). Fix is to special case the isAnimating case in ViewRoot to go ahead and schedule a traversal even if the dirty rect does not intersect with the visible region. Issue #7396035 Animations starting offscreen don't draw run/end/draw properly (sw rendering only) Change-Id: Iae25b3a424ddc5a16ba431ecd68cf42d5500db3f
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