[wm] schedule a traversal when animation ends
When a window animation runs, we boost the frame rate to max, overriding any framerate that the app sets. We were missing an update to window framerate which meant after a screen rotation, the app would be stuck at the max framerate. Fix this by scheduling a traversal when the animation ends. Bug: 284271661 Test: see steps in bug Change-Id: I9f0ff7153078d005a34db9c2d98bdbc9d36e9657
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