Hold a weak reference to PointerController when handling vsync
Currently PointerController starts listening to display events immediately (in its constructor) and never explicitly removes the callback. The reference dangling from the looper prevents the PointerController instance from being deleted when all the clients have released their references. As a result, when USB or BT mouse is disconnected, the mouse stays frozen on screen and only goes away after a 15 sec inactivity timeout. This change introduces an intermediary LooperCallback which holds only a weak reference to PointerController. The pointer now disappears immediately upon mouse disconnect. Bug: 30824220 Change-Id: I5f7208dbfa381b3e21f248cc0da402f307faa184
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