Don't prematurely apply finishT in taskview handler
The finish-transaction is supposed to be applied by the transition player since the order matters. By applying it in TaskViewTransitions, it was causing operations to run out-of-order leaving broken surface hierarchies. This removes the erroneous apply() calls. Also, set surface position to 0,0 on surfaceChanged to match surfaceCreated -- otherwise we end up with a double offset. Bug: 277759491 Test: open new homecontrols from dream (observe no offset), then close them via the X button (should return to dream). Change-Id: I4527df33b29ad93045928d8e73b0698a36d95081
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