Cache SkImage in SurfaceTexture only if buffer content is same
SkImage is immutable and changing GraphicBuffer content after the object is created is not allowed. We still can cache the image when BufferQueue is empty and showing unchanged buffer. Test: Ran UiRendering CTS, camera app Change-Id: I9edefbda534e5d15b41bd7ff804fb29b1f72cc75
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