Improvements for stopping animations in SceneGestureHandler
The following improvements have been made: - on onDragStarted(): When a new transition begins, the current animation is stopped and the current drag offset is immediately obtained. - New log: If the transition is a generic TransitionState.Transition, a log is added, since it is not fully supported at the moment. - on onDragStopped(): An animation has been added when the animation is stopped when the state is TransitionState.Transition. - on animateOffset(): animateOffset no longer waits for the coroutine to complete to reset the isAnimatingOffset state. Test: atest SceneGestureHandlerTest Bug: 291025415 Change-Id: I3d04ea2a2c822a2b17b377046d43a31757dcbd19
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