"...0d0cea2424ae97b27447dc64a7dbfae83c036c45b403392f0e8ba.png" did not exist on "00b0227d99df4baf7939150ddeaef8199fca5dbf"
Fix GLSurfaceView to sync surfaceDestroyed with GL rendering thread
Until now we had a race condition where the GL rendering thread could continue rendering a frame after we have returned from the SurfaceHolder.Callback.surfaceDestroyed notification.
Loading
Please register or sign in to comment