Support screenshot / renderScreenToTexture under OpenGL ES 1.0
current implemented screenshot / renderScreenToTexture() of SurfaceFlinger use FrameBuffer Object(FBO) in the OpenGL ES 1.1/2.0 extention directly use framebuffer device /dev/graphics/fb0 to emulate FBO. Change-Id: Ide2b51abf4e42363efeeea7cb9b1e95a3b6b5c5d
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