Ensure animator's interpolator is set
Animator's play state can go from NotStarted to Finished directly in the case of calling start() and end() within one frame. Previously we only set animator's interpolator when the animator is transitioning to Running state. So when Running state is skipped, the interpolator is left unset. Bug: 27224373 Change-Id: I5a53106fe1aae38ccaf1df8debd553be3bc56133
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