When a window is first shown only draw once while animating.
On some hardware allocating a new graphics buffer is quite expensive, which blocks updates to the UI. This can cause glitches when performing window animations. To reduce these glitches, the view hierarchy will now only allow itself to be drawn once if its window is being shown while the window manager is animating, not resuming draws until it is told that the animation is done. Change-Id: Ie15192f6fddbd0931b022a72c76ddd55ca266d84
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