Fix ALTERNATE_BOUNCER->DREAMING
Alternate bouncer transition was using a different signal, isDreaming, which would cause confusion and overlap with AOD. Use isAbleToDream instead. Also, remove use of sample in favor of StateFlow Fixes: 443010109 Test: atest FromAlternateBouncerTransitionInteractorTest Flag: EXEMPT bugfix Change-Id: Ie605a31ec2349a614aae9a882bacf41acbcecbbd
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