Use transform in pointerCoordsFromNative and not just offset
The raw pointer coords are purely raw coordinates in screen space. They do not include any transformation. Therefore, we need to use the transform object and not just offset values to calculate the transformed coordinates. Test: MotionEventTest#testTransformShouldApplyMatrixToPointsAndPreserveRawPosition Fixes: 162446411 Change-Id: Idd4c10f0ff5243006a6240558f6b12cf139b455d
Loading
Please register or sign in to comment