Avoid accidentally using software layers
Bug: 10918599 Shaves ~1-2MB of transient memory usage from setting a hardware layer on a view that's not hardware accelerated, resulting in it falling back to a software layer which allocates a bitmap Also a bit of dejanking as a result of not hitting GC_FOR_ALLOC Change-Id: Iff00d383fca710147a48f31c7eee2b728b8412dc
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