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Commit 098ffcd5 authored by Romain Guy's avatar Romain Guy
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Don't call saveLayer() when it's not required

Bug #5435653

saveLayer() can be extremely expensive on some GPU architectures. Avoiding
this call greatly improve the rendering performance of drawables with
strok + fill.

Change-Id: Ib414174ba05d5bad56d942b8e67ab784e7d60b9e
parent 589b0bb6
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