Loading graphics/java/android/graphics/SurfaceTexture.java +7 −1 Original line number Diff line number Diff line Loading @@ -45,7 +45,13 @@ import android.os.Message; * be done by transforming (1, 1, 0, 1). * * <p>The texture object uses the GL_TEXTURE_EXTERNAL_OES texture target, which is defined by the * OES_EGL_image_external OpenGL ES extension. This limits how the texture may be used. * {@link http://www.khronos.org/registry/gles/extensions/OES/OES_EGL_image_external.txt * GL_OES_EGL_image_external} OpenGL ES extension. This limits how the texture may be used. Each * time the texture is bound it must be bound to the GL_TEXTURE_EXTERNAL_OES target rather than the * GL_TEXTURE_2D target. Additionally, any OpenGL ES 2.0 shader that samples from the texture must * declare its use of this extension using, for example, an "#extension GL_OES_EGL_image_external : * require" directive. Such shaders must also access the texture using the samplerExternalOES GLSL * sampler type. * * <p>SurfaceTexture objects may be created on any thread. {@link #updateTexImage} may only be * called on the thread with the OpenGL ES context that contains the texture object. The Loading Loading
graphics/java/android/graphics/SurfaceTexture.java +7 −1 Original line number Diff line number Diff line Loading @@ -45,7 +45,13 @@ import android.os.Message; * be done by transforming (1, 1, 0, 1). * * <p>The texture object uses the GL_TEXTURE_EXTERNAL_OES texture target, which is defined by the * OES_EGL_image_external OpenGL ES extension. This limits how the texture may be used. * {@link http://www.khronos.org/registry/gles/extensions/OES/OES_EGL_image_external.txt * GL_OES_EGL_image_external} OpenGL ES extension. This limits how the texture may be used. Each * time the texture is bound it must be bound to the GL_TEXTURE_EXTERNAL_OES target rather than the * GL_TEXTURE_2D target. Additionally, any OpenGL ES 2.0 shader that samples from the texture must * declare its use of this extension using, for example, an "#extension GL_OES_EGL_image_external : * require" directive. Such shaders must also access the texture using the samplerExternalOES GLSL * sampler type. * * <p>SurfaceTexture objects may be created on any thread. {@link #updateTexImage} may only be * called on the thread with the OpenGL ES context that contains the texture object. The Loading