Donate to e Foundation | Murena handsets with /e/OS | Own a part of Murena! Learn more

Skip to content
Commit 06972aef authored by Evan Rosky's avatar Evan Rosky
Browse files

Calculate the correct surface layers for finishTransaction

We normally prevent assignLayers from touching surface z-order
during transition animations. However, this causes a problem
when multiple transitions happen in quick succession (eg. during
CTS tests) because final surface z-order may not be updated.

To fix this, allow assignLayers to set layers into the
finishTransaction. This is applied by shell and is expected
to represent the "z-order at the end of animation", so we
obviously should allow it to get the fully calculated layers.

Bug: 237545923
Test: atest PinnedStackTests
Change-Id: Ifb8c339fcd9fce7d3457dae806b6d3b186ea5d5c
parent ca9df1de
Loading
Loading
Loading
Loading
0% Loading or .
You are about to add 0 people to the discussion. Proceed with caution.
Please register or to comment