Loading packages/SystemUI/multivalentTests/src/com/android/systemui/haptics/msdl/qs/TileHapticsViewModelTest.kt +2 −4 Original line number Diff line number Diff line Loading @@ -101,14 +101,12 @@ class TileHapticsViewModelTest : SysuiTestCase() { } @Test fun whenLaunchingFromLongClick_playsLongPressHaptics() = fun whenLongClickOccurs_playsLongPressHaptics() = testScope.runTest { // WHEN the tile is long-clicked and its action state changes accordingly // WHEN the tile is long-clicked underTest.setTileInteractionState( TileHapticsViewModel.TileInteractionState.LONG_CLICKED ) // WHEN the activity transition (from the long-click) starts underTest.onActivityLaunchTransitionStart() runCurrent() // THEN the long-press token plays Loading packages/SystemUI/src/com/android/systemui/haptics/msdl/qs/TileHapticsViewModel.kt +6 −7 Original line number Diff line number Diff line Loading @@ -33,7 +33,6 @@ import javax.inject.Inject import kotlinx.coroutines.awaitCancellation import kotlinx.coroutines.flow.Flow import kotlinx.coroutines.flow.MutableStateFlow import kotlinx.coroutines.flow.combine import kotlinx.coroutines.flow.distinctUntilChanged import kotlinx.coroutines.flow.mapLatest import kotlinx.coroutines.flow.merge Loading Loading @@ -78,12 +77,12 @@ constructor( .distinctUntilChanged() private val interactionHapticsState: Flow<TileHapticsState> = combine(tileInteractionState, tileAnimationState) { interactionState, animationState -> when { interactionState == TileInteractionState.LONG_CLICKED && animationState == TileAnimationState.ACTIVITY_LAUNCH -> tileInteractionState .mapLatest { if (it == TileInteractionState.LONG_CLICKED) { TileHapticsState.LONG_PRESS else -> TileHapticsState.NO_HAPTICS } else { TileHapticsState.NO_HAPTICS } } .distinctUntilChanged() Loading Loading
packages/SystemUI/multivalentTests/src/com/android/systemui/haptics/msdl/qs/TileHapticsViewModelTest.kt +2 −4 Original line number Diff line number Diff line Loading @@ -101,14 +101,12 @@ class TileHapticsViewModelTest : SysuiTestCase() { } @Test fun whenLaunchingFromLongClick_playsLongPressHaptics() = fun whenLongClickOccurs_playsLongPressHaptics() = testScope.runTest { // WHEN the tile is long-clicked and its action state changes accordingly // WHEN the tile is long-clicked underTest.setTileInteractionState( TileHapticsViewModel.TileInteractionState.LONG_CLICKED ) // WHEN the activity transition (from the long-click) starts underTest.onActivityLaunchTransitionStart() runCurrent() // THEN the long-press token plays Loading
packages/SystemUI/src/com/android/systemui/haptics/msdl/qs/TileHapticsViewModel.kt +6 −7 Original line number Diff line number Diff line Loading @@ -33,7 +33,6 @@ import javax.inject.Inject import kotlinx.coroutines.awaitCancellation import kotlinx.coroutines.flow.Flow import kotlinx.coroutines.flow.MutableStateFlow import kotlinx.coroutines.flow.combine import kotlinx.coroutines.flow.distinctUntilChanged import kotlinx.coroutines.flow.mapLatest import kotlinx.coroutines.flow.merge Loading Loading @@ -78,12 +77,12 @@ constructor( .distinctUntilChanged() private val interactionHapticsState: Flow<TileHapticsState> = combine(tileInteractionState, tileAnimationState) { interactionState, animationState -> when { interactionState == TileInteractionState.LONG_CLICKED && animationState == TileAnimationState.ACTIVITY_LAUNCH -> tileInteractionState .mapLatest { if (it == TileInteractionState.LONG_CLICKED) { TileHapticsState.LONG_PRESS else -> TileHapticsState.NO_HAPTICS } else { TileHapticsState.NO_HAPTICS } } .distinctUntilChanged() Loading