GlobalActions: Fix possible race condition when showing dialog.
Depending on the presence of a previous dialog, the newly generated one gets either immediately displayed (no old dialog) or shortly delayed (after dismissal of the existing one). If a new show event happens (by rapid fire of the power key, for instance, using a keyboard with fast-repeating events) during that delay, a new dialog will be immediately displayed, and when the delayed show triggers it'll conflict with it (and bring everything down). This moves the creation of the new Dialog object to _before_ showing it (delayed or not), instead of the show method itself, to ensure the object isn't clobbered by competing/sequential calls to handleShow() Change-Id: Ie4d9a8507ebaf59da31869c38b98c3c98a74468e
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