Distance based animation duration
In order to preserve the same look and feel of an animation across different devices, we need to maintain the same angular velocity for the animation in users' field of view. Since the animation path may span different angles on different devices, we need to therefore adjust the duration accordingly. Change-Id: Ia37f213e5a894a046edbb1a45a4ced04e406d85d
Loading
Please register or sign in to comment