Loading media/libaaudio/Doxyfile +1 −2 Original line number Diff line number Diff line Loading @@ -743,8 +743,7 @@ WARN_LOGFILE = # spaces. # Note: If this tag is empty the current directory is searched. INPUT = include/aaudio/AAudioDefinitions.h \ include/aaudio/AAudio.h \ INPUT = include/aaudio/AAudio.h \ src/legacy/AudioStreamTrack.h \ src/legacy/AudioStreamRecord.h \ src/legacy/AAudioLegacy.h \ Loading media/libaaudio/examples/input_monitor/src/input_monitor.cpp +0 −1 Original line number Diff line number Diff line Loading @@ -21,7 +21,6 @@ #include <stdio.h> #include <stdlib.h> #include <math.h> #include <aaudio/AAudioDefinitions.h> #include <aaudio/AAudio.h> #define SAMPLE_RATE 48000 Loading media/libaaudio/examples/input_monitor/src/input_monitor_callback.cpp +0 −1 Original line number Diff line number Diff line Loading @@ -22,7 +22,6 @@ #include <stdio.h> #include <math.h> #include <time.h> #include <aaudio/AAudioDefinitions.h> #include <aaudio/AAudio.h> #define NUM_SECONDS 10 Loading media/libaaudio/include/aaudio/AAudio.h +92 −1 Original line number Diff line number Diff line Loading @@ -30,12 +30,103 @@ #define AAUDIO_AAUDIO_H #include <time.h> #include "AAudioDefinitions.h" #ifdef __cplusplus extern "C" { #endif /** * This is used to represent a value that has not been specified. * For example, an application could use AAUDIO_UNSPECIFIED to indicate * that is did not not care what the specific value of a parameter was * and would accept whatever it was given. */ #define AAUDIO_UNSPECIFIED 0 #define AAUDIO_DEVICE_UNSPECIFIED 0 enum { AAUDIO_DIRECTION_OUTPUT, AAUDIO_DIRECTION_INPUT }; typedef int32_t aaudio_direction_t; enum { AAUDIO_FORMAT_INVALID = -1, AAUDIO_FORMAT_UNSPECIFIED = 0, AAUDIO_FORMAT_PCM_I16, AAUDIO_FORMAT_PCM_FLOAT, AAUDIO_FORMAT_PCM_I8_24, AAUDIO_FORMAT_PCM_I32 }; typedef int32_t aaudio_format_t; /** * @deprecated use aaudio_format_t instead * TODO remove when tests and examples are updated */ typedef int32_t aaudio_audio_format_t; enum { AAUDIO_OK, AAUDIO_ERROR_BASE = -900, // TODO review AAUDIO_ERROR_DISCONNECTED, AAUDIO_ERROR_ILLEGAL_ARGUMENT, AAUDIO_ERROR_INCOMPATIBLE, AAUDIO_ERROR_INTERNAL, // an underlying API returned an error code AAUDIO_ERROR_INVALID_STATE, AAUDIO_ERROR_UNEXPECTED_STATE, AAUDIO_ERROR_UNEXPECTED_VALUE, AAUDIO_ERROR_INVALID_HANDLE, AAUDIO_ERROR_INVALID_QUERY, AAUDIO_ERROR_UNIMPLEMENTED, AAUDIO_ERROR_UNAVAILABLE, AAUDIO_ERROR_NO_FREE_HANDLES, AAUDIO_ERROR_NO_MEMORY, AAUDIO_ERROR_NULL, AAUDIO_ERROR_TIMEOUT, AAUDIO_ERROR_WOULD_BLOCK, AAUDIO_ERROR_INVALID_FORMAT, AAUDIO_ERROR_OUT_OF_RANGE, AAUDIO_ERROR_NO_SERVICE, AAUDIO_ERROR_INVALID_RATE }; typedef int32_t aaudio_result_t; enum { AAUDIO_STREAM_STATE_UNINITIALIZED = 0, AAUDIO_STREAM_STATE_UNKNOWN, AAUDIO_STREAM_STATE_OPEN, AAUDIO_STREAM_STATE_STARTING, AAUDIO_STREAM_STATE_STARTED, AAUDIO_STREAM_STATE_PAUSING, AAUDIO_STREAM_STATE_PAUSED, AAUDIO_STREAM_STATE_FLUSHING, AAUDIO_STREAM_STATE_FLUSHED, AAUDIO_STREAM_STATE_STOPPING, AAUDIO_STREAM_STATE_STOPPED, AAUDIO_STREAM_STATE_CLOSING, AAUDIO_STREAM_STATE_CLOSED, AAUDIO_STREAM_STATE_DISCONNECTED }; typedef int32_t aaudio_stream_state_t; enum { /** * This will be the only stream using a particular source or sink. * This mode will provide the lowest possible latency. * You should close EXCLUSIVE streams immediately when you are not using them. */ AAUDIO_SHARING_MODE_EXCLUSIVE, /** * Multiple applications will be mixed by the AAudio Server. * This will have higher latency than the EXCLUSIVE mode. */ AAUDIO_SHARING_MODE_SHARED }; typedef int32_t aaudio_sharing_mode_t; typedef struct AAudioStreamStruct AAudioStream; typedef struct AAudioStreamBuilderStruct AAudioStreamBuilder; Loading media/libaaudio/include/aaudio/AAudioDefinitions.hdeleted 100644 → 0 +0 −133 Original line number Diff line number Diff line /* * Copyright (C) 2016 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ /** * @addtogroup Audio * @{ */ /** * @file AAudioDefinitions.h */ #ifndef AAUDIO_AAUDIODEFINITIONS_H #define AAUDIO_AAUDIODEFINITIONS_H #include <stdint.h> #ifdef __cplusplus extern "C" { #endif /** * This is used to represent a value that has not been specified. * For example, an application could use AAUDIO_UNSPECIFIED to indicate * that is did not not care what the specific value of a parameter was * and would accept whatever it was given. */ #define AAUDIO_UNSPECIFIED 0 #define AAUDIO_DEVICE_UNSPECIFIED 0 enum { AAUDIO_DIRECTION_OUTPUT, AAUDIO_DIRECTION_INPUT }; typedef int32_t aaudio_direction_t; enum { AAUDIO_FORMAT_INVALID = -1, AAUDIO_FORMAT_UNSPECIFIED = 0, AAUDIO_FORMAT_PCM_I16, AAUDIO_FORMAT_PCM_FLOAT, AAUDIO_FORMAT_PCM_I8_24, AAUDIO_FORMAT_PCM_I32 }; typedef int32_t aaudio_format_t; /** * @deprecated use aaudio_format_t instead * TODO remove when tests and examples are updated */ typedef int32_t aaudio_audio_format_t; enum { AAUDIO_OK, AAUDIO_ERROR_BASE = -900, // TODO review AAUDIO_ERROR_DISCONNECTED, AAUDIO_ERROR_ILLEGAL_ARGUMENT, AAUDIO_ERROR_INCOMPATIBLE, AAUDIO_ERROR_INTERNAL, // an underlying API returned an error code AAUDIO_ERROR_INVALID_STATE, AAUDIO_ERROR_UNEXPECTED_STATE, AAUDIO_ERROR_UNEXPECTED_VALUE, AAUDIO_ERROR_INVALID_HANDLE, AAUDIO_ERROR_INVALID_QUERY, AAUDIO_ERROR_UNIMPLEMENTED, AAUDIO_ERROR_UNAVAILABLE, AAUDIO_ERROR_NO_FREE_HANDLES, AAUDIO_ERROR_NO_MEMORY, AAUDIO_ERROR_NULL, AAUDIO_ERROR_TIMEOUT, AAUDIO_ERROR_WOULD_BLOCK, AAUDIO_ERROR_INVALID_FORMAT, AAUDIO_ERROR_OUT_OF_RANGE, AAUDIO_ERROR_NO_SERVICE, AAUDIO_ERROR_INVALID_RATE }; typedef int32_t aaudio_result_t; enum { AAUDIO_STREAM_STATE_UNINITIALIZED = 0, AAUDIO_STREAM_STATE_UNKNOWN, AAUDIO_STREAM_STATE_OPEN, AAUDIO_STREAM_STATE_STARTING, AAUDIO_STREAM_STATE_STARTED, AAUDIO_STREAM_STATE_PAUSING, AAUDIO_STREAM_STATE_PAUSED, AAUDIO_STREAM_STATE_FLUSHING, AAUDIO_STREAM_STATE_FLUSHED, AAUDIO_STREAM_STATE_STOPPING, AAUDIO_STREAM_STATE_STOPPED, AAUDIO_STREAM_STATE_CLOSING, AAUDIO_STREAM_STATE_CLOSED, AAUDIO_STREAM_STATE_DISCONNECTED }; typedef int32_t aaudio_stream_state_t; enum { /** * This will be the only stream using a particular source or sink. * This mode will provide the lowest possible latency. * You should close EXCLUSIVE streams immediately when you are not using them. */ AAUDIO_SHARING_MODE_EXCLUSIVE, /** * Multiple applications will be mixed by the AAudio Server. * This will have higher latency than the EXCLUSIVE mode. */ AAUDIO_SHARING_MODE_SHARED }; typedef int32_t aaudio_sharing_mode_t; #ifdef __cplusplus } #endif #endif // AAUDIO_AAUDIODEFINITIONS_H /** @} */ Loading
media/libaaudio/Doxyfile +1 −2 Original line number Diff line number Diff line Loading @@ -743,8 +743,7 @@ WARN_LOGFILE = # spaces. # Note: If this tag is empty the current directory is searched. INPUT = include/aaudio/AAudioDefinitions.h \ include/aaudio/AAudio.h \ INPUT = include/aaudio/AAudio.h \ src/legacy/AudioStreamTrack.h \ src/legacy/AudioStreamRecord.h \ src/legacy/AAudioLegacy.h \ Loading
media/libaaudio/examples/input_monitor/src/input_monitor.cpp +0 −1 Original line number Diff line number Diff line Loading @@ -21,7 +21,6 @@ #include <stdio.h> #include <stdlib.h> #include <math.h> #include <aaudio/AAudioDefinitions.h> #include <aaudio/AAudio.h> #define SAMPLE_RATE 48000 Loading
media/libaaudio/examples/input_monitor/src/input_monitor_callback.cpp +0 −1 Original line number Diff line number Diff line Loading @@ -22,7 +22,6 @@ #include <stdio.h> #include <math.h> #include <time.h> #include <aaudio/AAudioDefinitions.h> #include <aaudio/AAudio.h> #define NUM_SECONDS 10 Loading
media/libaaudio/include/aaudio/AAudio.h +92 −1 Original line number Diff line number Diff line Loading @@ -30,12 +30,103 @@ #define AAUDIO_AAUDIO_H #include <time.h> #include "AAudioDefinitions.h" #ifdef __cplusplus extern "C" { #endif /** * This is used to represent a value that has not been specified. * For example, an application could use AAUDIO_UNSPECIFIED to indicate * that is did not not care what the specific value of a parameter was * and would accept whatever it was given. */ #define AAUDIO_UNSPECIFIED 0 #define AAUDIO_DEVICE_UNSPECIFIED 0 enum { AAUDIO_DIRECTION_OUTPUT, AAUDIO_DIRECTION_INPUT }; typedef int32_t aaudio_direction_t; enum { AAUDIO_FORMAT_INVALID = -1, AAUDIO_FORMAT_UNSPECIFIED = 0, AAUDIO_FORMAT_PCM_I16, AAUDIO_FORMAT_PCM_FLOAT, AAUDIO_FORMAT_PCM_I8_24, AAUDIO_FORMAT_PCM_I32 }; typedef int32_t aaudio_format_t; /** * @deprecated use aaudio_format_t instead * TODO remove when tests and examples are updated */ typedef int32_t aaudio_audio_format_t; enum { AAUDIO_OK, AAUDIO_ERROR_BASE = -900, // TODO review AAUDIO_ERROR_DISCONNECTED, AAUDIO_ERROR_ILLEGAL_ARGUMENT, AAUDIO_ERROR_INCOMPATIBLE, AAUDIO_ERROR_INTERNAL, // an underlying API returned an error code AAUDIO_ERROR_INVALID_STATE, AAUDIO_ERROR_UNEXPECTED_STATE, AAUDIO_ERROR_UNEXPECTED_VALUE, AAUDIO_ERROR_INVALID_HANDLE, AAUDIO_ERROR_INVALID_QUERY, AAUDIO_ERROR_UNIMPLEMENTED, AAUDIO_ERROR_UNAVAILABLE, AAUDIO_ERROR_NO_FREE_HANDLES, AAUDIO_ERROR_NO_MEMORY, AAUDIO_ERROR_NULL, AAUDIO_ERROR_TIMEOUT, AAUDIO_ERROR_WOULD_BLOCK, AAUDIO_ERROR_INVALID_FORMAT, AAUDIO_ERROR_OUT_OF_RANGE, AAUDIO_ERROR_NO_SERVICE, AAUDIO_ERROR_INVALID_RATE }; typedef int32_t aaudio_result_t; enum { AAUDIO_STREAM_STATE_UNINITIALIZED = 0, AAUDIO_STREAM_STATE_UNKNOWN, AAUDIO_STREAM_STATE_OPEN, AAUDIO_STREAM_STATE_STARTING, AAUDIO_STREAM_STATE_STARTED, AAUDIO_STREAM_STATE_PAUSING, AAUDIO_STREAM_STATE_PAUSED, AAUDIO_STREAM_STATE_FLUSHING, AAUDIO_STREAM_STATE_FLUSHED, AAUDIO_STREAM_STATE_STOPPING, AAUDIO_STREAM_STATE_STOPPED, AAUDIO_STREAM_STATE_CLOSING, AAUDIO_STREAM_STATE_CLOSED, AAUDIO_STREAM_STATE_DISCONNECTED }; typedef int32_t aaudio_stream_state_t; enum { /** * This will be the only stream using a particular source or sink. * This mode will provide the lowest possible latency. * You should close EXCLUSIVE streams immediately when you are not using them. */ AAUDIO_SHARING_MODE_EXCLUSIVE, /** * Multiple applications will be mixed by the AAudio Server. * This will have higher latency than the EXCLUSIVE mode. */ AAUDIO_SHARING_MODE_SHARED }; typedef int32_t aaudio_sharing_mode_t; typedef struct AAudioStreamStruct AAudioStream; typedef struct AAudioStreamBuilderStruct AAudioStreamBuilder; Loading
media/libaaudio/include/aaudio/AAudioDefinitions.hdeleted 100644 → 0 +0 −133 Original line number Diff line number Diff line /* * Copyright (C) 2016 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ /** * @addtogroup Audio * @{ */ /** * @file AAudioDefinitions.h */ #ifndef AAUDIO_AAUDIODEFINITIONS_H #define AAUDIO_AAUDIODEFINITIONS_H #include <stdint.h> #ifdef __cplusplus extern "C" { #endif /** * This is used to represent a value that has not been specified. * For example, an application could use AAUDIO_UNSPECIFIED to indicate * that is did not not care what the specific value of a parameter was * and would accept whatever it was given. */ #define AAUDIO_UNSPECIFIED 0 #define AAUDIO_DEVICE_UNSPECIFIED 0 enum { AAUDIO_DIRECTION_OUTPUT, AAUDIO_DIRECTION_INPUT }; typedef int32_t aaudio_direction_t; enum { AAUDIO_FORMAT_INVALID = -1, AAUDIO_FORMAT_UNSPECIFIED = 0, AAUDIO_FORMAT_PCM_I16, AAUDIO_FORMAT_PCM_FLOAT, AAUDIO_FORMAT_PCM_I8_24, AAUDIO_FORMAT_PCM_I32 }; typedef int32_t aaudio_format_t; /** * @deprecated use aaudio_format_t instead * TODO remove when tests and examples are updated */ typedef int32_t aaudio_audio_format_t; enum { AAUDIO_OK, AAUDIO_ERROR_BASE = -900, // TODO review AAUDIO_ERROR_DISCONNECTED, AAUDIO_ERROR_ILLEGAL_ARGUMENT, AAUDIO_ERROR_INCOMPATIBLE, AAUDIO_ERROR_INTERNAL, // an underlying API returned an error code AAUDIO_ERROR_INVALID_STATE, AAUDIO_ERROR_UNEXPECTED_STATE, AAUDIO_ERROR_UNEXPECTED_VALUE, AAUDIO_ERROR_INVALID_HANDLE, AAUDIO_ERROR_INVALID_QUERY, AAUDIO_ERROR_UNIMPLEMENTED, AAUDIO_ERROR_UNAVAILABLE, AAUDIO_ERROR_NO_FREE_HANDLES, AAUDIO_ERROR_NO_MEMORY, AAUDIO_ERROR_NULL, AAUDIO_ERROR_TIMEOUT, AAUDIO_ERROR_WOULD_BLOCK, AAUDIO_ERROR_INVALID_FORMAT, AAUDIO_ERROR_OUT_OF_RANGE, AAUDIO_ERROR_NO_SERVICE, AAUDIO_ERROR_INVALID_RATE }; typedef int32_t aaudio_result_t; enum { AAUDIO_STREAM_STATE_UNINITIALIZED = 0, AAUDIO_STREAM_STATE_UNKNOWN, AAUDIO_STREAM_STATE_OPEN, AAUDIO_STREAM_STATE_STARTING, AAUDIO_STREAM_STATE_STARTED, AAUDIO_STREAM_STATE_PAUSING, AAUDIO_STREAM_STATE_PAUSED, AAUDIO_STREAM_STATE_FLUSHING, AAUDIO_STREAM_STATE_FLUSHED, AAUDIO_STREAM_STATE_STOPPING, AAUDIO_STREAM_STATE_STOPPED, AAUDIO_STREAM_STATE_CLOSING, AAUDIO_STREAM_STATE_CLOSED, AAUDIO_STREAM_STATE_DISCONNECTED }; typedef int32_t aaudio_stream_state_t; enum { /** * This will be the only stream using a particular source or sink. * This mode will provide the lowest possible latency. * You should close EXCLUSIVE streams immediately when you are not using them. */ AAUDIO_SHARING_MODE_EXCLUSIVE, /** * Multiple applications will be mixed by the AAudio Server. * This will have higher latency than the EXCLUSIVE mode. */ AAUDIO_SHARING_MODE_SHARED }; typedef int32_t aaudio_sharing_mode_t; #ifdef __cplusplus } #endif #endif // AAUDIO_AAUDIODEFINITIONS_H /** @} */