Loading services/camera/virtualcamera/util/EglProgram.cc +1 −1 Original line number Diff line number Diff line Loading @@ -305,7 +305,7 @@ bool EglTextureProgram::draw(GLuint textureId, } // Pass transformation matrix for the texture coordinates. glUniformMatrix4fv(mTextureCoordHandle, 1, /*transpose=*/GL_FALSE, glUniformMatrix4fv(mTransformMatrixHandle, 1, /*transpose=*/GL_FALSE, transformMatrix.data()); // Configure texture for the shader. Loading Loading
services/camera/virtualcamera/util/EglProgram.cc +1 −1 Original line number Diff line number Diff line Loading @@ -305,7 +305,7 @@ bool EglTextureProgram::draw(GLuint textureId, } // Pass transformation matrix for the texture coordinates. glUniformMatrix4fv(mTextureCoordHandle, 1, /*transpose=*/GL_FALSE, glUniformMatrix4fv(mTransformMatrixHandle, 1, /*transpose=*/GL_FALSE, transformMatrix.data()); // Configure texture for the shader. Loading