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Commit 7a309b20 authored by Jan Sebechlebsky's avatar Jan Sebechlebsky
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Fix incorrect matrix handle in EglTextureProgram

Bug: 301023410
Test: atest virtual_camera_tests
Test: camera test app
Change-Id: Iee8844f7b89bbc6ff8498188872bae16fce887b6
parent ca2d7970
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+1 −1
Original line number Diff line number Diff line
@@ -305,7 +305,7 @@ bool EglTextureProgram::draw(GLuint textureId,
  }

  // Pass transformation matrix for the texture coordinates.
  glUniformMatrix4fv(mTextureCoordHandle, 1, /*transpose=*/GL_FALSE,
  glUniformMatrix4fv(mTransformMatrixHandle, 1, /*transpose=*/GL_FALSE,
                     transformMatrix.data());

  // Configure texture for the shader.