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Commit 691e7754 authored by TreeHugger Robot's avatar TreeHugger Robot Committed by Android (Google) Code Review
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Merge "AAudio: add a limiter instead of clipping audio"

parents f3c94337 67375a1c
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+1 −0
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@@ -212,6 +212,7 @@ cc_library {
        "flowgraph/ChannelCountConverter.cpp",
        "flowgraph/ClipToRange.cpp",
        "flowgraph/FlowGraphNode.cpp",
        "flowgraph/Limiter.cpp",
        "flowgraph/ManyToMultiConverter.cpp",
        "flowgraph/MonoBlend.cpp",
        "flowgraph/MonoToMultiConverter.cpp",
+5 −5
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@@ -20,7 +20,7 @@

#include "AAudioFlowGraph.h"

#include <flowgraph/ClipToRange.h>
#include <flowgraph/Limiter.h>
#include <flowgraph/ManyToMultiConverter.h>
#include <flowgraph/MonoBlend.h>
#include <flowgraph/MonoToMultiConverter.h>
@@ -78,11 +78,11 @@ aaudio_result_t AAudioFlowGraph::configure(audio_format_t sourceFormat,
    }

    // For a pure float graph, there is chance that the data range may be very large.
    // So we should clip to a reasonable value that allows a little headroom.
    // So we should limit to a reasonable value that allows a little headroom.
    if (sourceFormat == AUDIO_FORMAT_PCM_FLOAT && sinkFormat == AUDIO_FORMAT_PCM_FLOAT) {
        mClipper = std::make_unique<ClipToRange>(sourceChannelCount);
        lastOutput->connect(&mClipper->input);
        lastOutput = &mClipper->output;
        mLimiter = std::make_unique<Limiter>(sourceChannelCount);
        lastOutput->connect(&mLimiter->input);
        lastOutput = &mLimiter->output;
    }

    // Expand the number of channels if required.
+2 −2
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@@ -24,7 +24,7 @@

#include <aaudio/AAudio.h>
#include <audio_utils/Balance.h>
#include <flowgraph/ClipToRange.h>
#include <flowgraph/Limiter.h>
#include <flowgraph/ManyToMultiConverter.h>
#include <flowgraph/MonoBlend.h>
#include <flowgraph/MonoToMultiConverter.h>
@@ -74,7 +74,7 @@ public:
private:
    std::unique_ptr<FLOWGRAPH_OUTER_NAMESPACE::flowgraph::FlowGraphSourceBuffered> mSource;
    std::unique_ptr<FLOWGRAPH_OUTER_NAMESPACE::flowgraph::MonoBlend> mMonoBlend;
    std::unique_ptr<FLOWGRAPH_OUTER_NAMESPACE::flowgraph::ClipToRange> mClipper;
    std::unique_ptr<FLOWGRAPH_OUTER_NAMESPACE::flowgraph::Limiter> mLimiter;
    std::unique_ptr<FLOWGRAPH_OUTER_NAMESPACE::flowgraph::MonoToMultiConverter> mChannelConverter;
    std::unique_ptr<FLOWGRAPH_OUTER_NAMESPACE::flowgraph::ManyToMultiConverter>
            mManyToMultiConverter;
+67 −0
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/*
 * Copyright 2022 The Android Open Source Project
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

#include <algorithm>
#include <math.h>
#include <unistd.h>
#include "FlowGraphNode.h"
#include "Limiter.h"

using namespace FLOWGRAPH_OUTER_NAMESPACE::flowgraph;

Limiter::Limiter(int32_t channelCount)
        : FlowGraphFilter(channelCount) {
}

int32_t Limiter::onProcess(int32_t numFrames) {
    const float *inputBuffer = input.getBuffer();
    float *outputBuffer = output.getBuffer();

    int32_t numSamples = numFrames * output.getSamplesPerFrame();

    // Cache the last valid output to reduce memory read/write
    float lastValidOutput = mLastValidOutput;

    for (int32_t i = 0; i < numSamples; i++) {
        // Use the previous output if the input is NaN
        if (!isnan(*inputBuffer)) {
            lastValidOutput = processFloat(*inputBuffer);
        }
        inputBuffer++;
        *outputBuffer++ = lastValidOutput;
    }
    mLastValidOutput = lastValidOutput;

    return numFrames;
}

float Limiter::processFloat(float in)
{
    float in_abs = fabsf(in);
    if (in_abs <= 1) {
        return in;
    }
    float out;
    if (in_abs < kXWhenYis3Decibels) {
        out = (kPolynomialSplineA * in_abs + kPolynomialSplineB) * in_abs + kPolynomialSplineC;
    } else {
        out = M_SQRT2;
    }
    if (in < 0) {
        out = -out;
    }
    return out;
}
+64 −0
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/*
 * Copyright 2022 The Android Open Source Project
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

#ifndef FLOWGRAPH_LIMITER_H
#define FLOWGRAPH_LIMITER_H

#include <atomic>
#include <unistd.h>
#include <sys/types.h>

#include "FlowGraphNode.h"

namespace FLOWGRAPH_OUTER_NAMESPACE::flowgraph {

class Limiter : public FlowGraphFilter {
public:
    explicit Limiter(int32_t channelCount);

    int32_t onProcess(int32_t numFrames) override;

    const char *getName() override {
        return "Limiter";
    }

private:
    // These numbers are based on a polynomial spline for a quadratic solution Ax^2 + Bx + C
    // The range is up to 3 dB, (10^(3/20)), to match AudioTrack for float data.
    static constexpr float kPolynomialSplineA = -0.6035533905; // -(1+sqrt(2))/4
    static constexpr float kPolynomialSplineB = 2.2071067811; // (3+sqrt(2))/2
    static constexpr float kPolynomialSplineC = -0.6035533905; // -(1+sqrt(2))/4
    static constexpr float kXWhenYis3Decibels = 1.8284271247; // -1+2sqrt(2)

    /**
     * Process an input based on the following:
     * If between -1 and 1, return the input value.
     * If above kXWhenYis3Decibels, return sqrt(2).
     * If below -kXWhenYis3Decibels, return -sqrt(2).
     * If between 1 and kXWhenYis3Decibels, use a quadratic spline (Ax^2 + Bx + C).
     * If between -kXWhenYis3Decibels and -1, use the absolute value for the spline and flip it.
     * The derivative of the spline is 1 at 1 and 0 at kXWhenYis3Decibels.
     * This way, the graph is both continuous and differentiable.
     */
    float processFloat(float in);

    // Use the previous valid output for NaN inputs
    float mLastValidOutput = 0.0f;
};

} /* namespace FLOWGRAPH_OUTER_NAMESPACE::flowgraph */

#endif //FLOWGRAPH_LIMITER_H
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