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This required re-implementing how fast tracks are considered active. Now, they use the same logic as normal tracks, except underrun is ignored. Other changes: - add framesReady() to AudioBufferProvider interface - rebased - add track underrun counter state to fast mixer dump state - move dumpsys header to Track::appendDumpHeader() so it closer to where tracks are dumped - display track state in dumpsys as a character code - measure and display warmup time and cycles in dumpsys - copy in the presentation complete code - add ExtendedAudioBufferProvider for framesReady() which returns size_t - simplify underrun tracking - deferred reset track after stop() - add comments Change-Id: I7db8821bc565230ec76da1f9380fe3fb09735e5b
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