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Commit 227a14be authored by Haynes Mathew George's avatar Haynes Mathew George Committed by Glenn Kasten
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audioflinger: update multiplier logic to calculate frameCount



If the value of the multiplier used in calculating
mNormalFrameCount is odd, it is rounded off to a higher even value.

This results in an increase of mNormalFrameCount and thereby
the latency which is not expected.

Do not prefer an even multiplier and let the value remain as is
even if it is odd.

Bug: 25740205

authored-by: default avatarSatya Krishna <Pindiproli&lt;satyak@codeaurora.org>

Change-Id: Ia60d87d01caef6f45998bffeafc3d6a24f7c7fb4
parent 76fa63cc
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