Support RGBA input buffers.
This change adds separate EGL shader for RGBA->YUV conversion and modifies the JPEG compression to render input texture into temporary framebuffer (doing the compression if necessary). Bug: 301023410 Test: atest virtual_camera_tests Test: atest VirtualCameraTest Change-Id: Id3bd19d4c364691e2b1554fcf78d5f9940754314
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