Fix DnD logic for determining current drag screen / panel
=> we want to use the extremum of finger location and object center for snapping to a new screen (max when snapping to right, min when snapping to left) => when selecting a panel within the current screen, we want to rely strictly on the object center to determine selection; there is plenty of space to be consistent here, and extremum logic could cause thrashing back and forth with no page movement. Test: Manual. See videos in b/221104663. On two-panel and one-panel test dragging a widget between different screens with different starting positions of where the widget goes down. Bug 221104663 Change-Id: I8f0f13f07b753752087a90c4bacb76cfbf7aa5bf
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