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Commit cc3755da authored by Tony's avatar Tony
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Swipe up overshoot always plays

Instead of using an OvershootInterpolator, we adjust the end progress to > 1 and
add a second interpolator to settle back to 1. That way, even if the animation runs
starting very late, e.g. 1.0, it still has room to overshoot. We use this same
OvershootParams class to calculate an overshoot for a blocked long fling as well.

Bug: 109709720
Change-Id: I43152237e4350f93e7c462c22e68d09d05c1dd57
parent 563bc3d1
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