Fixing controller state is not properly cleared when the animaiton is cancelled.
This was leading to a pending animation running while the state had changes, leaving user in an inconsistent state. Various atomic animation fixes > Ensuring that there is only one success listener on atomic animation, so that atomic controller is created only once and to the final mToState > If atomic controller is already running, skip animating the atomic conmonenets as part of main animaiton > Cancel atomic controller if it is going to a different state Bug: 80549582 Bug: 109583168 Change-Id: Ie7a032e0fa73b1f1c2ef53055c08d16444f0385e
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