Factor out explicit animation types for the stash/unstash animations.
This consolidates the logic on what animation to play into one place, and will simplify tuning the lock/unlock transitions Bug: 275319714 Test: manually (http://shortn/_Q1dTzmIpqK), unit tests Change-Id: I9ba9c9f13dbbff88d8515e567fdb3dfe5556553e
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