Blur shader performance optimizations
- removed mipmap in favor of fbo approach - bell curve computation outside of shade - type casting optimizations - pre-computation of shader variables - increased UV precision to remove scaling artifacts - move final copy operation to a blit Test: visual Test: systrace Test: SurfaceFlinger_test Fixes: 148292484 Change-Id: I2ad38cde837b090cadbadbb79b941dc0524948a4
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