GraphicBufferAlloc class was declared twice
this was confusing because the one in FramebufferSurface wasn't in fact being used Change-Id: Ied45aec20d804cfbe52440f9b2f2852a85c757cf
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this was confusing because the one in FramebufferSurface wasn't in fact being used Change-Id: Ied45aec20d804cfbe52440f9b2f2852a85c757cf