fix "traceGpuCompletion" debug feature
eglCreateSyncKHR requires a call to glFlush which we were not doing. fixed by moving the code above eglSwapBuffers(), which both fixes the problem and gives us a slightly better idea of when the GPU is done drawing. Change-Id: Ic826ef1fe25a6247742c3d49d0cb69f4031e3593
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