Update RenderEngine blur to snap an image of the full surface.
Snapping a subregion of a surface causes Skia's GPU surfaces to make a copy of the pixels into a new buffer so that the dimensions of the buffer match the requested size. By requesting a basic snapshot this CL avoids any uncessary framebuffer copies. Also refactor the code to start consolidating where blurs are used. Test: tracing SysUI blurs Bug: 176903027 Change-Id: I72a9e442e50bc6d945c601efca1fdd2ce7cdfcd1
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