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Commit deaecdc7 authored by Kevin Lubick's avatar Kevin Lubick
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Inline code to turn an SkRuntimeBuilder -> SkImage

This appears to be the only use of SkRuntimeEffect::makeImage

This also removes a very small amount of code size and very slightly
reduces parse time by removing whitespace from the shader code.

Change-Id: I51b1b11f1cb49717ab5c069f9f5cb4e66c0b93ff
parent 3d367380
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