MotionEvent: Rotate relative axes according to window orientation
We rotate the X and Y coordinates of MotionEvents when the window transform also contains a rotation. This means we should rotate the relative axes (AXIS_RELATIVE_{X,Y}) as well, making sure not to translate these relative values. Bug: 179274888 Test: libinput_tests Test: manual with test app Change-Id: I8c716b14ee2b3cd5362f4e9f1554ee37d6875c2d
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