Updated SkiaGLRenderEngine stretch logic
Removed explicit flag to disable stretching surfaceflinger layers with the stretch shader in favor of leveraging a adb setprop to determine the type of stretch to apply. Updated some variable names + types as response to earlier CL feedback Bug: 184297961 Test: manual Change-Id: I4f1d7a7b4a33095d920b3149eb474cbe07c87cb0
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