RenderEngine, SF: gate HDR priming behind property
This should make it so that devices which do not see any benefit from priming those shaders can avoid computing them at boot time. Bug: b/295257834 Test: manual - delta of -37 shaders generated before/after this patch Test: atest librenderengine_test Change-Id: I01962b690d636def86c1ebed40187eaf74ab0246
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