Fix broken FrameLifecycle due to Blast adapter
Since the BLASTBQ adapter removed the BQ path from SurfaceViews to SurfaecFlinger, FrameLifecycle is completely broken as it works only for BQ so far. This change adds FrameLifecycle coverage to BLAST buffers that send dequeueTime along with the Transaction. Bug: 176931912 Test: TransactionFrameTracerTest Test: Take a trace of any game and make sure Frame Lifecycle events show up. Change-Id: I1429c86f2890c3ff8e5a06d6136df0282cf439ea
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