Recompute visible regions more vigorously
Some of the code in latchBuffer was calling invalidateHwcGeometry, but that didn't cause the SurfaceFlinger visible region code to re-evaluate the layer's visibility. Set the recomputeVisibleRegions "out" parameter instead. Bug 7235797 Change-Id: If6ba33fbd1a594cd64cc5253aebf752d6ceda1c9
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