Move displayid into InputEvent
There are certain use cases where key events should be associated with a particular display. Refactor KeyEvent and MotionEvent to have an associated display id. Remove "hasAssociatedDisplay" variable from KeyboardInputMapper, it just used to mirror "isOrientationAware". If the keyboard is orientation aware (= it is physically attached to a display, and therefore rotates together with that display), then associate that keyboard with the internal viewport. Otherwise, the key events are not associated with any particular display. Remaining to do: - make mInternalDisplay, mExternalDisplay, mVirtualDisplays into a single vector with type (internal, external, virtual) - have getDisplayViewport return std::optional (will require deep changes) Bug: 64258305 Test: atest inputflinger_tests libinput_tests Change-Id: I4fe145e74cb59310efaa55bfc9dc3c2b3bd997e3
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