[RenderEngine] Make use of EGL_KHR_surfaceless_context.
Per https://www.khronos.org/registry/EGL/extensions/KHR/EGL_KHR_surfaceless_context.txt, when EGL_KHR_surfaceless_context is present, we can make the context current without specifying draw and read surface, thus we no longer need to create a 1x1 buffer surface. BUG: 35315015 Test: Build, flash, boot. Change-Id: Ia5f19cf0f9561bb660708b5a2ae0187593422210
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