SkiaGLRE caching: monitor the caching of shaders
Bug: 178661709 Test: adb shell setprop debug.renderengine.backend skiagl adb shell stop && adb shell start adb shell dumpsys SurfaceFlinger Add an implementation of PersistentCache that allows us to monitor whether a shader was generated when we expected one to be. This can be repurposed in the future (i.e. once we've generated all the shaders we expect) to verify that we do *not* generate shaders after primeCache finishes. Add the number of recently cached shaders (i.e. since the last call, or primeCache, if this is the first call) to the output of dumpsys. Change-Id: I6f177b7ad78fef166d529e918447395629673f47
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